All Posts by: Tim Hurley

By Tim Hurley, June 29, 2012 0 , , ,

A Should-Have-Been-Top-Ten game that trips over its own design, repeatedly.

By Tim Hurley, June 19, 2012 4 , ,

Perhaps the strongest case yet for a developer either being too good at his or her own game, and / or failing to properly playtest, 37 Days to Die should have been a good game.

By Tim Hurley, June 1, 2012 4 , ,

Bureau: Shattered Slipper is the kind of game you play with one hand, if you know what I mean… No, seriously, I mean you only need one hand.

By Tim Hurley, May 31, 2012 3 Indie Games, Site News, Top Ten

Top Ten News Not that our Top Ten list (top right) is the be-all end-all of lists that you should obey or face eternal damnation in the Xbox afterlife, but there have been some updates / knockouts that you should… Read More »

By Tim Hurley, May 29, 2012 4 , , ,

Compromised joins an expanding list of games that helps to redefine what XBLIGs are capable of, and what we can expect from them.

By Tim Hurley, May 20, 2012 10 , ,

What people in real estate would call a ‘fixer-upper’.

By Tim Hurley, May 15, 2012 2 , ,

Gears when not at war, Pendulous combines steampunk and web-slinging puzzle traversal.

By Tim Hurley, May 8, 2012 7 , ,

Microsoft Paint + Human Gun Sounds + 240 MSP = Cuddle Bear. That’s bad math. Not wrong, just bad.

By Tim Hurley, May 5, 2012 15 , ,

You see, kids, when Fable and LittleBigPlanet love each other very much… blah blah blah Birds & Bees blah blah blah Fable Heroes.

By Tim Hurley, April 29, 2012 4 , ,

For every good game, there has to be twenty bad ones. City Zombified factors into the latter half of that equation.