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How Do Indie Games Fare Against Online Poker

By zak123, December 8, 2013 3 Editorial

No Longer Indie-nial How Do Indie Games Fare Against Online Poker Compared to their mainstream counterparts, indie games mostly capitalize on one key ingredient of success—singularity. Unlike most of today’s publicized video games which conform to existing genres, indie development… Read More »

By Nate Graves, December 12, 2012 2 , , ,

The Developer Challenge returns, not with a bang but with…Ramen Ninja.

By Nate Graves, December 7, 2012 9 , ,

No witty caption here: just the worst game I’ve ever played.

By Nate Graves, December 5, 2012 3 , ,

Pixel Molotov has released a slick, attractive, well-scored demo that you can buy for a dollar. Shame the full version isn’t out.

By Nate Graves, November 5, 2012 1 Site News

Yes, we’re all still alive. Except for that fish. You know he dead.

By Jason Santiago, July 30, 2012 4 Uncategorized

Christ on a cross. Where the fuck is everybody? I mean, I know where I’ve been. Riding the Cyclone, ironing out a litany of personal issues, smashing my passenger-side mirror against a lurching bread truck bumper in a strained effort… Read More »

By Tim Hurley, June 29, 2012 0 , , ,

A Should-Have-Been-Top-Ten game that trips over its own design, repeatedly.

By Tim Hurley, June 19, 2012 5 , ,

Perhaps the strongest case yet for a developer either being too good at his or her own game, and / or failing to properly playtest, 37 Days to Die should have been a good game.

By Nate Graves, June 15, 2012 6 Site News

(I didn’t have much time to make a good birthday image, so here’s a picture of a smoking cat instead.) Nate: “One year ago, a handful of (mostly sober) people got together in an X-Box Live party chat and did… Read More »

By Nate Graves, June 14, 2012 5 , , , ,

Miasma 2 changes a lot of things from the first game for the better: just not the writing, or the models, or leveling up…or pants.