No Longer Indie-nial How Do Indie Games Fare Against Online Poker Compared to their mainstream counterparts, indie games mostly capitalize on one key ingredient of success—singularity. Unlike most of today’s publicized video games which conform to existing genres, indie development… Read More »
The Developer Challenge returns, not with a bang but with…Ramen Ninja.
No witty caption here: just the worst game I’ve ever played.
Pixel Molotov has released a slick, attractive, well-scored demo that you can buy for a dollar. Shame the full version isn’t out.
Yes, we’re all still alive. Except for that fish. You know he dead.
Christ on a cross. Where the fuck is everybody? I mean, I know where I’ve been. Riding the Cyclone, ironing out a litany of personal issues, smashing my passenger-side mirror against a lurching bread truck bumper in a strained effort… Read More »
A Should-Have-Been-Top-Ten game that trips over its own design, repeatedly.
Perhaps the strongest case yet for a developer either being too good at his or her own game, and / or failing to properly playtest, 37 Days to Die should have been a good game.
(I didn’t have much time to make a good birthday image, so here’s a picture of a smoking cat instead.) Nate: “One year ago, a handful of (mostly sober) people got together in an X-Box Live party chat and did… Read More »
Miasma 2 changes a lot of things from the first game for the better: just not the writing, or the models, or leveling up…or pants.